Senior Game Designer Singapore
I make games, prototypes, useful little tools, and experiments that are occasionally difficult to categorise.
I like taking an idea from “this might be fun” to something people can actually touch, play with, break, and react to.
How I make things
A fast partner.
A lot of judgement.
I work with AI coding agents and generative tools as creative and development partners: generate, judge, reject, direct, test, iterate. The interesting part is deciding what deserves to become real.
Outside my day job, I build side projects, join hackathons, and mentor designers and developers. Game systems, playful interactions, and weird useful ideas tend to find their way onto my desk.
A few things that found their people.
Loaflet was supposed to be a portfolio.
Allegedly.
For a conversation, a collaboration, or a good strange idea: hello@loaflet.com.
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